Its visuals have been completely redesigned and updated to look almost identical to the show as if you were playing an episode from a side-scrolling perspective. Gargoyles Remastered almost feels like a remake, as opposed to a remaster. But even on the normal difficulty, I found myself trying more times than I would like to admit. Thankfully, players can now take advantage of a rewind feature that can save them from sticky situations in order to try again. I made the mistake of trying this out on the hardest difficulty, which makes no apologies for how brutal the enemies and obstacles can be. We had mentioned before that Gargoyles Remastered feels out of time, in that it’s not meant to be finished in a single weekend. It’s serviceable, but ultimately shallow. While it’s only working with a design from another era since gone, it’s a shame that the gameplay itself wasn’t given the same treatment as the visuals. The double jump is also here, in which Goliath can spread his wings to cover larger gaps, but it never really feels warranted or useful for the majority of each level. Platforming feels a little more robust, as players can climb buildings, and even use a running attack to burst through walls to access new areas and secrets. He can utilise a basic swipe attack and throw enemies about the environment, even if neither option gives the impression of any sort of contact, leaving you to swing rapidly in the hopes that your foe is being affected in some way. Goliath has a few tricks up his sleeve in terms of gameplay, which do their best to provide a sense of depth and variety. While Gargoyles Remastered doesn’t feel particularly long, it also feels like it’s from an era where games weren’t meant to be finished in a weekend, regardless of their length. The game itself takes players through five levels as they explore various parts of the city, each of which takes only an hour or so to complete. It’s a minimal story that does its best to encapsulate the premise of the entire series, even if it’s told through a few random, yet well-drawn stills that can be seen before and after each level. The battle only continues, as you find the same clan is up to its old tricks. You’re soon trapped in stone, as you awake a thousand years later in modern-day New York City. You begin the game by taking on an evil clan of Vikings in medieval Scotland as they attempt to steal the Eye of Odin, a magical relic that can grant its user various powers including supreme strength and the ability to change form. Gargoyles Remastered loosely follows the events of the show, as you take control of Goliath, the leader of an ancient magical clan known as the Gargoyles. But in the same breath, the game itself has unfortunately not aged well in terms of its mechanics and level design, making for a rather shallow gameplay experience. Developer Empty Clip Studios has delivered an absolutely gorgeous remaster, with updated visuals that practically match the impressive quality and detail of the show. It is with Gargoyles Remastered that I was admittedly surprised and excited to dive into a franchise I’ve since come to enjoy, for its dark, gothic art style and rather mature approach to its themes, given it’s still marketed as a Disney series for kids. That being said, I never owned or had access to a Sega Genesis (known in Australia as the Sega Mega Drive) anyway. While I’ve certainly watched a few episodes of the series since then, my knowledge of the tie-in game released on the Sega Genesis back in 1995 also remained a mystery. Be it the limited exposure here in Australia, or my own ignorance, I never really had much of a connection to it. I grew up in the late 90s watching most of these animated Disney shows, but Gargoyles seemingly evaded me.
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